Iron Kingdoms 3.5
In Power: The Order of the Golden Crucible overseen by Greylord Koldun Lord Volkh Lazar
Population: 115,000 (mostly Ryn with an Umbrean minority and several thousand dwarves)
Military: Leryn is presently occupied by a substantial garrison of Winter Guard reinforced by Greylord Ternions under the command of Koldun Lord Lazar. Although few of them were killed in action, most of the famed Crucible Guard were disbanded by the Khadoran occupiers. Those members of the Guard who did not accept graceful retirement or go underground fled south to Rhydden or Corvis.
Imports: Food, textiles, wood, steel
Exports: Chemicals, blasting powder, coal, pistols, quarried stone, copper
Leryn was described by King Artys di la Martyn I as “the best fortified city no one shall ever attack.” This entrenched city at the base of Mount Borgio on the banks of the swift-flowing Oldwick River is most famous for the part it played in the Rebellion. It was one of the first cities to cast off the Orgoth and keep them out. It is exceptionally situated geographically to hold out in a siege, and its defenses were meticulously maintained as a matter of civic pride. Most Llaelese and Cygnarans expected the great city to hold out indefinitely against the Khadoran invasion and once again become a bolthole for survivors. Sadly for them events did not unfold as expected, and the city fell without a fight—an enormous blow to the morale of the Llaelese people.
Leryn has grown considerably since its founding. Three major stages of growth are each demarked by a heavy defensive wall. The small “Old Town” at the center is protected by an ancient wall preserved exactly as it stood during the Rebellion. All city government including the Order of the Golden Crucible, the most prestigious citizens, and the Khadoran army officers live here. “New Town” comprises the middle band and is surrounded by a wall completed in 510 AR. Although once vibrant and prosperous, New Town quickly fell into disrepair and is now commonly called “the Dregs.” Over the years it has become a badly maintained slum circling the city and houses the city’s lower classes, cheapest labor, and several unkempt graveyards. Two tunnels connect Old Town directly to the Outer Ward allowing safe traffic and commerce while bypassing the Dregs. A recently constructed exterior wall encompasses the Outer Ward, the largest sprawling third ring of the city. The Outer Ward contains Leryn’s newest buildings, its market squares, crafts districts, taverns, inns, and the homes of the middle class and their servants and laborers.
Many buildings in Leryn are preserved like living museums from a darker time, and its citizens reflect this attitude, some of living more for the past than the present. Virtually every inhabitant of the city can (and will) recite their ancestry back to a soldier or officer of the Rebellion. They take great pride in their martial traditions, parades, memorials, and morbid heirlooms. It should also be noted Leryn has a larger population of dwarves than any other city in Llael with a thriving community in the Outer Ward. A number of these dwarves have lately departed for Rhul since the city was captured, but most have remained as they have called this city their home for many years now.
Locales of Leryn
Temple of the Lawgiver: Leryn hosts a small but vocal Menite minority centered on a community of copper miners and quarry workers dwelling in the western Outer Ward. The structure is an impressive step pyramid done in the old Thousand Cities Era style of the region. The leading priest is the selfproclaimed Visgoth Zayiv Ryledor, a hulking man who runs his temple by his own interpretation of the True Law. He has no affiliation with the Protectorate of Menoth, the Old Faith, or even any other Menites of Llael. Indeed, relatively few of the faithful in Leryn have defected to the Protectorate although they remain intrigued by rumors of the Harbinger.
Thunderhead Fortress: Visible from anywhere in the city, the squat, ugly, and seemingly impregnable Thunderhead Fortress houses the headquarters of the Order of the Golden Crucible. This building was the original stronghold of the Army of Thunder and the birthplace of the firearm. A sizeable portion of the structure is a museum to the old Rebellion army, housing hundreds of priceless heirlooms from that time including many perfectly preserved rifles and muskets. Before the occupation visitors were always welcomed for a nominal fee, but this policy has been stopped by Khadoran soldiers who question and scrutinize all visitors. The rest of the fortress is given over to alchemical and arcane business and is always bustling with activity and industry. Greasy smoke pours continuously from its various chimneys, and more than one passing bird has dropped dead instantly from straying too close to the noxious fumes.
Younger apprentice alchemists are put through their paces at Thunderhead and are tasked with creating to the Crucible’s trademark blasting powder. Veteran alchemists and wizards work on advanced projects including testing complex mixtures and enchantments. Arcane mechaniks comprise a significant minority here, and their labs and workshops are just as busy. None of this activity has stopped since the occupation. In fact, the Greylords advanced deadlines and made greater demands. Morale is low, for Crucible members dislike slaving away for the invaders of their homeland.
Traitor’s Gate: Although most locals make use of the two tunnels between Old Town and the Outer Ward, a single gateway from the Dregs to Old Town exists called the Traitor’s Gate. This gateway is a grisly monument, as the walls between the outer portcullis and the inner one are filled with skulls. Every skull in the wall is said to have once been atop Orgoth shoulders, and names are inscribed below them. Some of the skulls appear fresher than others, and it seems the tradition has been carried forward. Many Llaelese loyalists use Traitor’s Gate as a meeting place in the dead of night though they usually go elsewhere to talk.